THINGS TO DO FOR TSSHP
======================

 Ver | Who | What


0.3    jim  3D engine rough edges
0.3    ff1  texture download of HUD/MFD images to graphic memory
0.3    ff1  accelerated drawing of maps (and similar primitives)
0.3    jim  Correct object positioning for Underworld
       jim  Object selection from screen (raycasting or other)
       jim  Basic gravity, points-of-contact, bodies

       ff1  inventory/playerdata based MFD display
       ff1  MFD: Puzzles/Panels/Switches
       jim  Amalgamate mutually-convex tiles into sectors
       jim  Decals as surfaces; allow doors to block depth search
       jim  Native 16-bit support
	    Cleaner handling for Underworld II map loading
       jim  "Dynamic" (flicker and fade) lighting for System Shock
       jim  Non-Z-buffered option for 3D models and fragmented critters
            Polling mouse look
            Use pre-rendered mip-maps to alleviate texture shimmer
            Level archiver, load/save games
            Traps and triggers
            Inventory
            Critter AI
            Underworld conversation engine
            Cutscenes and vidmail
            Make it go faster!
       bn   AutoMake/AutoConf under linux
       bn   Music